Looks like Tenzin has a Guilty Pleasure…
LOL OMG SORA YOU CRACK ME UP CUTIE.
lovely video game art ✿ kingdom hearts bridge games

DmC Devil May Cry Captivate details, media!
Capcom has released new details, screenshots, and video for its upcoming Ninja Theory-developed Devil May Cry reboot.
Overview
Detailing Dante’s early years and set against a contemporary backdrop, DmC Devil May Cry™ will retain the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge.
The Dante of DmC is a young man who has no respect for authority or society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast.
He is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.
For DmC Capcom has teamed up with UK development studio, Ninja Theory, renown for delivering action titles with compelling characters and narrative coupled with high production values. The combination of Ninja Theory’s expertise and Capcom’s unrivalled heritage in producing combat focused action titles will ensure that this latest addition to the multi-million selling series will remain true to the Devil May Cry DNA so cherished by the fans, while bringing a new level of cinematic quality to the title.
Features
- Do it with style – Utilize Dante’s Angel and Demon powers to chain together ground-based and aerial combos to achieve the best style ranking.
- Who is Dante? – Explore Dante’s early years in a gripping narrative featuring familiar faces from the series alongside all new characters.
- Unbridled action – The intense and iconic sword and gun based combat returns with the addition of new weapons all designed to dispatch the demonic spawn back to hell with style and panache.
- Retaining the Devil May Cry DNA – Capcom staff, including team members from previous Devil May Cry titles, have been assigned to the project from the outset to ensure DmC is a true addition to the Devil May Cry franchise.
- Unrivalled production values – Ninja Theory will take advantage of the latest performance capture technology to deliver a level of character design, story-telling and cinematics that perfectly complements DmC’s high-octane combat.
Square Enix has officially acknowledged the presence of a major bug in Kingdom Hearts 3D. The bug, while very specific, can prevent players from progressing further in the game.
Read Square Enix’s information pagefor details on the exact nature of the bug and how to avoid the problem.
If you do encounter the bug, Square Enix recommends that you restart from your previous save file. If you do not have a save file, Square Enix asks that you contact their information center.
Kingdom Hearts 3D: Dream Drop Distance will launch for 3DS in North America on July 31, Square Enix has announced.
Theatrhythm Final Fantasy, Square Enix’s 3DS rhythm game, will hit store shelves on July 3. If you’ll be at PAX East this weekend, the game will be playable at the Square Enix booth.
Note: Kingdom Hearts 3D has been confirmed to release in EU 3rd August 2012.

Sony Computer Entertainment has confirmed it’s closed Zipper Interactive, developer of the SOCOM series and MAG.
Rumors of the studio’s closure first surfaced last week.
“Sony Computer Entertainment can confirm the closure of Zipper Interactive, a Seattle-based internal game development studio that has been part of the global development operation of Sony Computer Entertainment Worldwide Studios (SCE WWS),” said Sony in a statement. “The closure is a result of a normal cycle of resource re-alignment within SCE WWS. Zipper has complete all work associated with its most recent project, Unit 13 for PlayStation Vita. Zipper titles MAG, SOCOM 4 and Unit 13 will continue to be supported, including the new Daily Challenges in Unit 13.”
The news continues onward as we wind down to the final stretch! Thanks to ArikaMiz, we’ve gotten our first real glimpse at Kingdom Hearts Dream Drop Distance and its compatibility with the Nintendo 3DS Slide Pad! Well, sort of. Below you can view an ad advertising that the monstrous attachment will indeed work with the game. Just as a reminder though: you can definitely play without it and it will not hinder you at all in the long run to go without! Though, if you prefer a second analog and shoulder buttons, you know how to find and utilize them!

Thanks to KHinsider for this piece of info!
Want to get your hands on Theatrhyhthm:Final Fantasy? Don’t worry, it’s headed out of Japan in the near future. Square Enix say you’ll be able to play Theatrhythm this summer in North America and Europe.
Square’s English press release for the game says that there will be over 70 tracks in the game when it comes over. That’s the same thing the game’s producer, Ichiro Hazama, said about the Japanese release, not counting DLC tracks.
Epic Mickey 2 Exclusive Debut Trailer!!
Yes, there’s a sequel to Disney Epic Mickey. A tweet from Geoff Keighley first confirmed the title (of a game his show will reveal on TV as a “world premiere”) as Disney Epic Mickey (2): The Power of Two. Then a piece from the AP went ahead and confirmed everything else.
It’s coming out for Wii, PS3, and Xbox 360, and features drop-in, drop-out co-op play with Mickey Mouse and Oswald the Lucky Rabbit. Oswald is AI-controlled when another person is not around, and can be controlled at any time by a second player, who then wields Oswald’s “remote” ability to control electricity.
Other new developments for this now-official game include full voice acting, including the first voice work for Oswald in Disney history. That voice acting will be used to make the game a for-real musical. “I’m such a geek about musicals,” Junction Point studio head Warren Spector told the AP. “I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it’s magic.”
Yay Move, Nay Kinect!!
The first Epic Mickey made extensive use of the Wii Remote’s pointer, to control the direction of Mickey’s paint and thinner. The PS3 version of Epic Mickey 2 will use the PlayStation Move accessory to replicate that experience, though I was unable to see this functionality in my hands-on demo this week.
The Move support is optional, however — you’re free to control Mickey’s paintbrush with the right analog stick of the DualShock 3 as well. The regular controller even retains a bit of motion control, allowing you to shake the DualShock to do a spin attack.
Junction Point reps told me that Kinect support wouldn’t be part of the Xbox 360 version, so don’t expect to wave a real paintbrush around.
I Made a blogpost including all the info i could gather about the game. Also has a video of both the movie and the game. Enjoy!
We have just a few details on .hack Versus, the PlayStation 3 .hack game that’s being bundled with the Blu-ray release of .hack//Sekai no Mukou ni.
Famitsu reveals this week that the game is an action fighter. Screens in the magazine show a perspective similar to the Naruto fighting games — which wouldn’t be too surprising considering developer CyberConnect2 makes those games too. Aside from that, gameplay details and cast count will have to wait.
The game will have 3D support. This is also fitting, as CyberConnect2 made a big fuss about the use of 3D in the Sekai no Mukou ni flick.
.hack Sekai no Mukou ni + Versus Hybrid Pack will be released on June 28. The standard version is priced ¥7,140. Namco Bandai will also release a limited edition, priced ¥10,500.





As detailed earlier in the day, Versus will be offered as a hybrid disc with the Blu-ray release of the .hack//Sekai no Mukou ni movie. Famitsu does not have gameplay details, but does show “ultimate skills” for Sora and Haseyo. The shots also show the mysterious “9” character.





.hack Sekai no Mukou ni + Versus Hybrid Pack will be released on June 28, priced ¥7,140. The game will also be offered as a ¥10,500 “The World” version which includes a mini size theater pamphlet, a set of 25 jacket-sized posters, a 48 page art book, a special DVD, a special box and other goodies.

Famitsu Weekly KH3D Interview – The Ending Reveals All!!
The meaning behind the main illustration!
— The package illustration has been publically revealed.
Nomura: To be honest, at first I had drawn a different picture. Sora, Riku, and King Mickey were the same as the current illustration, but I drew Mickey bigger and Sora and Riku were much smaller. However, design-wise it was difficult to use for the packaging, and when we tried it on the title screen you couldn’t really recognize Sora or Riku (wry laughter), so I redrew it.
— There is another version of the illustration with different colors and the directions switched, can you tell us about that?
Nomura: When you look at this illustration inside the game package. I wanted it’s composition and look to remind you of the title’s catch copy, “Darkness becomes light, light falls into darkness.” The two images make a pair; I think it’s nice to consider the contrasts between them and how they reflect the storyline.
— Will we see this image within the game itself?
Nomura: Yes, if you play the game on the advance degree of difficulty you’ll be able to see it.
— In the illustration, Sora has his eyes closed while Riku’s are open.
Nomura: That’s right. There’s meaning behind that, but I think you’ll understand it through playing the game. By the way, the 2 types of illustrations are not just merely reversed, but the change in color degree and overall balance has been reworked.
— We look forward to understanding that. Anyways, for the first time fans will obtain an enclosed AR card with the game. Can you tell us about the friendly Dream Eaters on those cards?
Nomura: The game package will contain one card that unlocks one of the following partner Dream Eaters at random: King Wondernyan, Circus Panda, and Nekuish. These 3 Dream Eaters are rare; however unlocking them through an AR card is not the only way to obtain them, you can partner with them in the game too. Still, if you do a Link Portal exchange through StreetPass, you can obtain the recipes for them. If you try to StreetPass regularly, you can probably obtain all three pretty early on.
The key persons of the story!
— In the opener, we see a flurry of memorable scenes from the series while an orchestra version of “Hikari” plays, it’s very moving!
Nomura: It was Nomatsu (Takeshi Nomatsu, the title’s cinematic movie director) who managed it, he said himself “there isn’t a next one”, so he crammed it full of content.
— Parts of the opener were used in the Special Trailer that was released publically, where the keywords “those who are asleep within sadness” appeared. Does helping those people become the goal of this game?
Nomura: How will that go… (Laughs.) Well, first off Sora and company will have to make preparations for that.
— In the last part of the trailer, one of the points that stands out is when Aqua and Terra appear with the black coated character with the “nightmare” eyes.
Nomura: That black coated person is important to the storyline, but isn’t necessarily a new character. The details of it are something to look forward to when you play.
— As for new worlds, the image of the world from Tron Legacy is very closely adapted. The people in it are drawn quite realistically.
Nomura: Since we adapted realistic portrayals in the past with The Pirates of the Caribbean in Kingdom Hearts II, we had a bit of know-how this time around. I was a bit apprehensive at attempting to do it on a portable device, but I think the end result has a high quality to it. I supervised over the production side of the movie parts and the scenarios of the storyline reflected well into it.
— Did you plan from the beginning to use Tron Legacy as a world?
Nomura: It was decided around the time the project was beginning. We had planned for Sora to visit the original Tron world and for Riku to go to the Tron Legacy world.
— Ansem and Xemnas, as well as Master Xehanort’s forms appear, but are they the real thing?
Nomura: Well, about that… Ansem and Xemnas appear often, harassing Sora and Riku.
— Are Ansem and Xemnas key persons?
Nomura: If I had to say who the key persons were, I’d say they are the silver haired boy and Axel. This time at the end of the story, there will be the longest cutscene of the whole serieswhere the true form of Ansem and Xemnas, as well as their goals and many other truths will be revealed all at once.
Raising Dream Eaters!
— How come this time instead of being joined by Donald and Goofy, our heroes team up with Dream Eaters?
Nomura: This time the story is about Sora and Riku taking the Mark of Mastery Exam. If Donald and Goofy participated in the exam without being Keyblade wielders, then it would be sort of weird. (Laughs.) Besides, those two are active characters in the numbering titles of the series, so I thought that it would be an interesting challenge to have an adventure outside of that.
— I see. So the Dream Eaters, you can create them by gathering materials to “breed” them. What lead you to develop this kind of system?
Nomura: The Dream Eater’s growth is directly connected to the abilities of Sora and Riku, which serves as an axis of this title. To that extent, I wanted players to feel affection for their Dream Eaters, thus you start with them from their initial creation and watch as they grow alongside you.
— Unlocking the abilities of the Dream Eaters and doing the Ability Link to make Sora and Riku stronger is sort of like parts of the system in Re:Coded.
Nomura: That’s right. At first, I initially wanted to develop another form of the command board from Birth by Sleep. Then I mixed the growth systems of Re:Coded and 358/2 Days and came up with a new idea that became the Ability Link feature.
— The Dream Eater’s growth is one of the charms of this title, but it seems with the interacting on the touch screen, the Dream Eater’s characteristics change rapidly.
Nomura: Their attitudes are different depending on their characteristics, for instance some prefer to attack aggressively while other prefer to support your character. One type of Dream Eater has 4 characteristics; even if they are same types of Dream Eaters, they each have their own personalities. So choose among the characteristics you like and have fun.
— How many types of Dream Eaters are there in total?
Nomura: There are a little over 50 types of Dream Eaters you can partner with. You can’t partner with the boss ones, but outside of that you can breed all the Dream Eaters.
— With the similar Dream Eaters like Wondernyan and King Wondernyan, are they evolutions of the same form or are they from separate recipes?
Nomura: They aren’t evolutions of one another, that is not how this system works. If you have the materials, you can produce two or more of the same Dream Eaters.
— As far as activities with the Dream Eaters go, there is the Flick Crash feature. What was the concept behind this feature?
Nomura: As the main mini-game of this title, I wanted to produce something that has the speed aspect of a card game fused with an action game. I said it had to be something frenzied with a “restless feel” to it, but it was hard to actually materialize. After repeated trials, I think it finally became something fun.
— By the way, it seems the Dream Eater’s appearance and abilities can be customized and you can name them. It’s a fairly different taste for the series compared to the past titles.
Nomura: Every time I try to make the taste of the game relate to its title, but in this game since the player can name their Dream Eater to their liking its quite straightforward. I put a lot of consideration into naming the titles interestingly, it’s fun.
Big developments packed into a short time period!
— About how long does it take to clear the game?
Nomura: Probably about 35 hours? Upgrading and playing Flick Crash take time, so I think you could keep on playing it.
— The story and the system of this game are both packed with developments. Did you think the development period was going to be this long?
Nomura: It’s really like one year since Birth by Sleep Final Mix. All the staff has worked very hard to make it here. The Osaka team took over development and even though they had only once worked with the Nintendo DS when they did Re:Coded, this is the first time they created a fully interactive 2-screened title. Even though this time the unreasonable demands were raised even more, I think their high level of creative consciousness really shines in this title.
— A lot of effort went into this title huh. By the way, we previously asked you about an announcement regarding Final Fantasy Versus XIII, is there any information you can share about when that would be?
Nomura: We hear from everyone that there is a high demand to release more information. We are almost finished preparing so we can respond to that. Even though we are in agreement, it’s really not related to current developments so we aren’t in a situation to release information about it. But since I’m not allowed to speak about it, I have no choice but to continue discussion in this way about it.

